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	<title>whoisvince &#187; objective c</title>
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	<link>http://whoisvince.com</link>
	<description>a creative professional/ entrepreneur/ mogul in process</description>
	<lastBuildDate>Tue, 08 Sep 2009 19:17:57 +0000</lastBuildDate>
	
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		<title>Unity 3D killers?</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/</link>
		<comments>http://whoisvince.com/2009/09/unity-3d-killers/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 05:29:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://whoisvince.com/?p=642</guid>
		<description><![CDATA[So there&#8217;s plenty of hype being pushed around the interwebs of which engine or framework is best to help build the next best app/game for the iPhone. Point blank, Unity 3D is the best! Now if your one of those l33t developers out there who belittles developers that are using frameworks &#38; engines instead of [...]]]></description>
			<content:encoded><![CDATA[<p>So there&#8217;s plenty of hype being pushed around the interwebs of which engine or framework is best to help build the next best app/game for the iPhone. Point blank, <strong><em>Unity 3D is the best</em></strong>! Now if your one of those l33t developers out there who belittles developers that are using frameworks &amp; engines instead of getting dirty with Objective-C, I say screw you and get off your fake high horse. Although Objective-C isn&#8217;t all that complicated, it&#8217;s not nearly that easy either, especially when it comes to developing games for the iPhone. Also as a second note, plenty of gaming companies use <a title="top 10 gaming engines" href="http://www.develop-online.net/features/516/THE-TOP-10-GAME-ENGINES-NO4-Unity-3D" target="_blank">gaming engines</a> for one of the simple facts that it wouldn&#8217;t be cost efficient to reinvent the wheel when it&#8217;s staring right back at you. So as an Indie developer trying to compete with big companies, these gaming engines <em>may</em> be worth it. It&#8217;s an investment. So if your game is crappy, it doesn&#8217;t matter what engine you used, it&#8217;s still going to be crappy. However if you have a solid idea(s) and plan to invest the time needed, it&#8217;ll eventually pay itself off.</p>
<p>With all that said let me get back to my point, here are some of the top &#8216;Indie friendly&#8217; game engines out there; <span style="text-decoration: underline;"><em><strong>Unity 3D vs Shiva vs Torque</strong></em></span>. Now my first initial thought will of course be that Unity 3D is the best, as previously stated, however this is a very biased statement. Not because I&#8217;m on the developmental team, but because I&#8217;m now invested into it { <a title="Feed Meh iphone game" href="http://feedmeh.cbmumedia.com/" target="_blank">don&#8217;t forget to download Feed Meh!!</a> }, so it better be the best for good while. Nevertheless, after actually reviewing the other competition out there I&#8217;m sure you&#8217;ll be agreeing alongside with me too.</p>
<p>Below are a few pro&#8217;s &amp; con&#8217;s for each engine:<span id="more-642"></span></p>
<h2>Unity 3D</h2>
<p><a title="unity 3d for iphone" href="http://unity3d.com/unity/features/iphone-publishing" target="_blank">http://unity3d.com/unity/features/iphone-publishing</a></p>
<p><img class="size-large wp-image-650 alignnone" title="iphone-feature" src="http://whoisvince.com/wp-content/uploads/2009/09/iphone-feature-480x229.jpg" alt="iphone-feature" width="313" height="149" /></p>
<p><strong>Pros:</strong></p>
<ul>
<li>Feature Packed!</li>
<li>Full support for native Objective C (for whatever reason if you needed/wanted it)</li>
<li>3 scripting language options: JavaScript, C#, and a dialect of Python called Boo</li>
<li>Scripts are compiled to native ARM assembler code during build</li>
<li>I already have a <a title="Feed Meh iphone game" href="http://feedmeh.cbmumedia.com/" target="_blank">license</a></li>
</ul>
<p><strong>Cons:</strong></p>
<ul>
<li>Price! <span style="text-decoration: underline;">Indie+ iPhone</span>: $600 |  <span style="text-decoration: underline;">Pro + iPhone</span>: $3,000</li>
<li>Forced splash screens for Indie licenses</li>
<li>No 2d platform</li>
</ul>
<p><em><strong>Thoughts</strong></em>: The price and the forced splash screen almost insticivly makes me want to say no, however when you dig deeper you&#8217;ll see a solid engine that&#8217;s only getting better &amp; better. In addition, it&#8217;s more approachable, and has an easier learning curve because of the 3 separate language options they allow you to use.</p>
<hr />
<h2>Shiva</h2>
<p><a title="shiva for iphone" href="http://www.stonetrip.com/" target="_blank"><em>http://www.stonetrip.com/</em></a></p>
<h2><img class="size-large wp-image-645 alignnone" title="shiva-editor" src="http://whoisvince.com/wp-content/uploads/2009/09/shiva-editor-480x316.png" alt="shiva-editor" width="312" height="205" /></h2>
<p><strong>Pros:</strong></p>
<ul>
<li>iPhone publishing for FREE!</li>
<li>Price; <span style="text-decoration: underline;">Indie</span>: $250 |  <span style="text-decoration: underline;">Pro</span>: $720</li>
<li>No forced splash screens</li>
</ul>
<p><strong>Cons:</strong></p>
<ul>
<li>Works on Mac OS <span style="text-decoration: underline;"><strong>under parallels</strong></span></li>
<li>Lua scripting language, which (most likely) wont be used anywhere else</li>
<li>Language is interpreted</li>
<li>small(er) userbase and still a bit rough around the edges</li>
</ul>
<p><em><strong>Thoughts</strong></em>: Shiva isn&#8217;t even available for the mac yet. So although its really enticing with its price, it&#8217;s not really meant for the iPhone. You&#8217;ll pay for it with the longer development time unless you buy or already own both a PC &amp; mac, to switch back-and-forth.</p>
<hr />
<h2>Torque</h2>
<p><a title="torque for iphone" href="http://www.garagegames.com/products/consoles" target="_blank"><em>http://www.garagegames.com/products/consoles</em></a></p>
<p><img class="size-large wp-image-646 alignnone" title="torque-2d-iphone" src="http://whoisvince.com/wp-content/uploads/2009/09/torque-2d-iphone-480x263.jpg" alt="torque-2d-iphone" width="314" height="172" /></p>
<p><img class="size-large wp-image-652 alignnone" title="tge-iphone" src="http://whoisvince.com/wp-content/uploads/2009/09/tge-iphone-480x263.jpg" alt="tge-iphone" width="309" height="169" /></p>
<p><strong>Pros:</strong></p>
<ul>
<li>Both 2D &amp; 3D platform</li>
<li>Developer store; buy source code and/or game assets</li>
<li>Feature Packed!</li>
</ul>
<p><strong>Cons:</strong></p>
<ul>
<li>Price! <span style="text-decoration: underline;">Indie 3D</span>: $900 <span style="text-decoration: underline;">Indie 2D</span>: $1,000 | <span style="text-decoration: underline;">Pro 3D</span>: $2,750/ $4,750 <span style="text-decoration: underline;">Pro 2D</span>: $2,750/ $3,500</li>
<li>Individual prices for 3D &amp; 2D engines</li>
<li>TorqueScript is a C++ like scripting language</li>
</ul>
<p><em><strong>Thoughts</strong></em>: 1st the price is just outrageous. It seems as it it just keeps on climbing. 2nd, although Torque does have plenty of features, it&#8217;s not really a &#8216;pro&#8217; for me simply because it&#8217;s written using a language similar to C++ which doesn&#8217;t make for smooth learning curve.</p>
<hr />
<h2>Conclusion</h2>
<p>So there you have it, the Top 3 iPhone gaming engines compared to each other. You can make up your own mind, and every situation is different, but I&#8217;d still have to say that Unity 3D is still above the rest. If your already knee deep with C++ &amp; or Objective C, and you don&#8217;t mind loosing $900-$4,740 ( I say loosing because, as any investment is made there is always that chance of not breaking even, and loosing your investment ) then <em><strong>Torque</strong> </em>may be for you. It has plenty of features, and a pretty solid community. However if your not familiar or fluent with an Object Oriented Language already, and maybe you know a few scripting languages and you want to develop something for the iPhone but <em><strong>Shiva</strong>&#8217;s</em> low price is calling to you, I say don&#8217;t do it yet. If your targeting the iPhone, why would you develop on a PC? And if your crazy enough to run it through an emulator, than you have every right to lose your investment. Nothing against them, the upgrades are looking great as I&#8217;ve been following them since I started researching for an engine to use before I bought into Unity 3D ; but it&#8217;s still a bit <em>too</em> rough. With all that said, go check out <em><strong><a title="unity 3d for iphone demo" href="http://unity3d.com/unity/download" target="_blank">Unity&#8217;s demo</a> </strong></em>&amp; I&#8217;m sure you&#8217;ll love it. Oh, and did I mention that I made a game using Unity 3D, <a title="Feed Meh iphone game" href="http://feedmeh.cbmumedia.com/" target="_blank">Feed Meh!!</a> Ah, I did actually. Silly me.</p>
<p>Let me know what you think? Love Unity too? Hate it? Think Shiva is going to tear the market right open? Let me know and sound-off.</p>
]]></content:encoded>
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		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Ramblings episode 2; part 3 &#124; Some advice</title>
		<link>http://whoisvince.com/2009/08/ramblings-episode-2-part-3-some-advice/</link>
		<comments>http://whoisvince.com/2009/08/ramblings-episode-2-part-3-some-advice/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 06:02:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://whoisvince.com/?p=456</guid>
		<description><![CDATA[**This is part 3 of 3**
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app [...]]]></description>
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<p>**This is part 3 of 3**<br />
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app and/or game to Apple for their cringing approval process. #3 is some general advice I wanted to share.</p>
<p>Let me know if you have any other questions regarding the approval process, or anything else really; and I&#8217;m also always looking for some feedback regarding how your taking in the information. Am I babbling, should I show some accompanying videos, or does it even matter as you don&#8217;t really care?</p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/08/ramblings-episode-2-part-3-some-advice/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ramblings episode 2; part 2 &#124; App subission woes</title>
		<link>http://whoisvince.com/2009/08/ramblings-episode-2-part-2-app-subission-woes/</link>
		<comments>http://whoisvince.com/2009/08/ramblings-episode-2-part-2-app-subission-woes/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 06:00:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://whoisvince.com/?p=454</guid>
		<description><![CDATA[**This is part 2 of 3**
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app [...]]]></description>
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<p>**This is part 2 of 3**<br />
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app and/or game to Apple for their cringing approval process. #3 is some general advice I wanted to share.</p>
<p>Let me know if you have any other questions regarding the approval process, or anything else really; and I&#8217;m also always looking for some feedback regarding how your taking in the information. Am I babbling, should I show some accompanying videos, or does it even matter as you don&#8217;t really care?</p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/08/ramblings-episode-2-part-2-app-subission-woes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ramblings ep. 2; pt 1 &#124; Feed Meh!! v1.1 update &amp; more</title>
		<link>http://whoisvince.com/2009/08/ramblings-ep-2-pt-1-feed-meh-v1-1-update-more/</link>
		<comments>http://whoisvince.com/2009/08/ramblings-ep-2-pt-1-feed-meh-v1-1-update-more/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 05:58:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<guid isPermaLink="false">http://whoisvince.com/?p=452</guid>
		<description><![CDATA[**This is part 1 of 3**
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app [...]]]></description>
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<p>**This is part 1 of 3**<br />
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app and/or game to Apple for their cringing approval process. #3 is some general advice I wanted to share.</p>
<p>Let me know if you have any other questions regarding the approval process, or anything else really; and I&#8217;m also always looking for some feedback regarding how your taking in the information. Am I babbling, should I show some accompanying videos, or does it even matter as you don&#8217;t really care?</p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/08/ramblings-ep-2-pt-1-feed-meh-v1-1-update-more/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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