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	<title>Comments on: Unity 3D killers?</title>
	<atom:link href="http://whoisvince.com/2009/09/unity-3d-killers/feed/" rel="self" type="application/rss+xml" />
	<link>http://whoisvince.com/2009/09/unity-3d-killers/</link>
	<description>a creative professional/ entrepreneur/ mogul in process</description>
	<lastBuildDate>Thu, 15 Jul 2010 16:55:16 -0700</lastBuildDate>
	
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		<item>
		<title>By: Aidan</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-59</link>
		<dc:creator>Aidan</dc:creator>
		<pubDate>Thu, 15 Jul 2010 16:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-59</guid>
		<description>World of Warcraft was created with Lua</description>
		<content:encoded><![CDATA[<p>World of Warcraft was created with Lua</p>
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		<title>By: burtonposey</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-58</link>
		<dc:creator>burtonposey</dc:creator>
		<pubDate>Fri, 02 Jul 2010 01:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-58</guid>
		<description>I agree. I&#039;m not a huge fan of it, but I worked on an MMO that used Lua for all of the menu scripts.</description>
		<content:encoded><![CDATA[<p>I agree. I&#39;m not a huge fan of it, but I worked on an MMO that used Lua for all of the menu scripts.</p>
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		<title>By: Roger</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-57</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Tue, 15 Jun 2010 12:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-57</guid>
		<description>Lua: Are you kidding? Lua is used throughout the game industry.</description>
		<content:encoded><![CDATA[<p>Lua: Are you kidding? Lua is used throughout the game industry.</p>
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		<title>By: Rob</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-47</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sat, 12 Dec 2009 07:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-47</guid>
		<description>Iâ€™ve compared Unity3D with Torque3D. Everything about the Unity3D environment is so much better (documentation, scripting (Javascript and C#), tutorials, support, and features). Torque3D is so full of bugs, itâ€™s practically useless. You will definitely need the source code, because you have to fix their bugs. Donâ€™t buy the Torque3D binary, because you wonâ€™t be able to use it to build a game. Donâ€™t listen to the hype or make your decision based on the pretty pictures you see on their site. &lt;br&gt;&lt;br&gt;I built a complete game using one of the Unity3D tutorials in a few hours, and it looks great. I used their assets. In the same period of time, I got nowhere with Torque3D. It kept deleting my terrains, and would not save the changes.</description>
		<content:encoded><![CDATA[<p>Iâ€™ve compared Unity3D with Torque3D. Everything about the Unity3D environment is so much better (documentation, scripting (Javascript and C#), tutorials, support, and features). Torque3D is so full of bugs, itâ€™s practically useless. You will definitely need the source code, because you have to fix their bugs. Donâ€™t buy the Torque3D binary, because you wonâ€™t be able to use it to build a game. Donâ€™t listen to the hype or make your decision based on the pretty pictures you see on their site. </p>
<p>I built a complete game using one of the Unity3D tutorials in a few hours, and it looks great. I used their assets. In the same period of time, I got nowhere with Torque3D. It kept deleting my terrains, and would not save the changes.</p>
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	<item>
		<title>By: Rob</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-46</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Sat, 12 Dec 2009 07:13:21 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-46</guid>
		<description>I’ve compared Unity3D with Torque3D. Everything about the Unity3D environment is so much better (documentation, scripting (Javascript and C#), tutorials, support, and features). Torque3D is so full of bugs, it’s practically useless. You will definitely need the source code, because you have to fix their bugs. Don’t buy the Torque3D binary, because you won’t be able to use it to build a game. Don’t listen to the hype or make your decision based on the pretty pictures you see on their site. &lt;br&gt;&lt;br&gt;I built a complete game using one of the Unity3D tutorials in a few hours, and it looks great. I used their assets. In the same period of time, I got nowhere with Torque3D. It kept deleting my terrains, and would not save the changes.</description>
		<content:encoded><![CDATA[<p>I’ve compared Unity3D with Torque3D. Everything about the Unity3D environment is so much better (documentation, scripting (Javascript and C#), tutorials, support, and features). Torque3D is so full of bugs, it’s practically useless. You will definitely need the source code, because you have to fix their bugs. Don’t buy the Torque3D binary, because you won’t be able to use it to build a game. Don’t listen to the hype or make your decision based on the pretty pictures you see on their site. </p>
<p>I built a complete game using one of the Unity3D tutorials in a few hours, and it looks great. I used their assets. In the same period of time, I got nowhere with Torque3D. It kept deleting my terrains, and would not save the changes.</p>
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		<title>By: Johan</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-56</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Fri, 25 Sep 2009 11:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-56</guid>
		<description>Lua is actually used quite a bit in bigger games, most notably Warhammer Online and World of Warcraft, for the UI and most likely some internal scripting. The major pro with lua is that it actually isn&#039;t as big as C# and is dynamically typed. While dynamically typed languages are generally frowned upon they can be quite awesome to work with when you know how to deal with them.&lt;br&gt;&lt;br&gt;I use Unity myself atm for games, so this article wasn&#039;t really something I needed to see to &quot;convince&quot; me, but if it was only for this article and I had to pick an engine, I would probably choose to ignore the article entirely partly cause of you admitting to being biased, but mainly cause of your claim that Lua probably won&#039;t be used anywhere else while its usage is increasing rapidly.</description>
		<content:encoded><![CDATA[<p>Lua is actually used quite a bit in bigger games, most notably Warhammer Online and World of Warcraft, for the UI and most likely some internal scripting. The major pro with lua is that it actually isn&#39;t as big as C# and is dynamically typed. While dynamically typed languages are generally frowned upon they can be quite awesome to work with when you know how to deal with them.</p>
<p>I use Unity myself atm for games, so this article wasn&#39;t really something I needed to see to &#8220;convince&#8221; me, but if it was only for this article and I had to pick an engine, I would probably choose to ignore the article entirely partly cause of you admitting to being biased, but mainly cause of your claim that Lua probably won&#39;t be used anywhere else while its usage is increasing rapidly.</p>
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		<title>By: Johan</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-45</link>
		<dc:creator>Johan</dc:creator>
		<pubDate>Fri, 25 Sep 2009 11:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-45</guid>
		<description>Lua is actually used quite a bit in bigger games, most notably Warhammer Online and World of Warcraft, for the UI and most likely some internal scripting. The major pro with lua is that it actually isn&#039;t as big as C# and is dynamically typed. While dynamically typed languages are generally frowned upon they can be quite awesome to work with when you know how to deal with them.&lt;br&gt;&lt;br&gt;I use Unity myself atm for games, so this article wasn&#039;t really something I needed to see to &quot;convince&quot; me, but if it was only for this article and I had to pick an engine, I would probably choose to ignore the article entirely partly cause of you admitting to being biased, but mainly cause of your claim that Lua probably won&#039;t be used anywhere else while its usage is increasing rapidly.</description>
		<content:encoded><![CDATA[<p>Lua is actually used quite a bit in bigger games, most notably Warhammer Online and World of Warcraft, for the UI and most likely some internal scripting. The major pro with lua is that it actually isn&#39;t as big as C# and is dynamically typed. While dynamically typed languages are generally frowned upon they can be quite awesome to work with when you know how to deal with them.</p>
<p>I use Unity myself atm for games, so this article wasn&#39;t really something I needed to see to &#8220;convince&#8221; me, but if it was only for this article and I had to pick an engine, I would probably choose to ignore the article entirely partly cause of you admitting to being biased, but mainly cause of your claim that Lua probably won&#39;t be used anywhere else while its usage is increasing rapidly.</p>
]]></content:encoded>
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		<title>By: vince baskerville</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-55</link>
		<dc:creator>vince baskerville</dc:creator>
		<pubDate>Sat, 19 Sep 2009 23:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-55</guid>
		<description>oh ok... more than likely I won&#039;t ever really touch Lua, but I was curious, as I&#039;m not a &#039;game developer&#039; per-se, but I dabble in things I like. But that does remind me of a post by another unity developer who was talking about the pro&#039;s &amp; con&#039;s with JavaScript &amp; C# { &lt;a href=&quot;http://blogs.infiniteunity3d.com/kraken/2009/09/17/javascript-scripting-vs-c-sharping/&quot; rel=&quot;nofollow&quot;&gt;http://blogs.infiniteunity3d.com/kraken/2009/09...&lt;/a&gt; } ... he makes the argument that for larger projects C# is the way to go... &lt;br&gt;where would you place Lua? It seems that it&#039;s great for medium size games, however is it worth it? Because if(when) it grows then would you kick yourself for not using C#?</description>
		<content:encoded><![CDATA[<p>oh ok&#8230; more than likely I won&#39;t ever really touch Lua, but I was curious, as I&#39;m not a &#39;game developer&#39; per-se, but I dabble in things I like. But that does remind me of a post by another unity developer who was talking about the pro&#39;s &#038; con&#39;s with JavaScript &#038; C# { <a href="http://blogs.infiniteunity3d.com/kraken/2009/09/17/javascript-scripting-vs-c-sharping/" rel="nofollow"></a><a href="http://blogs.infiniteunity3d.com/kraken/2009/09.." rel="nofollow">http://blogs.infiniteunity3d.com/kraken/2009/09..</a>. } &#8230; he makes the argument that for larger projects C# is the way to go&#8230; <br />where would you place Lua? It seems that it&#39;s great for medium size games, however is it worth it? Because if(when) it grows then would you kick yourself for not using C#?</p>
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		<title>By: vincebaskerville</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-43</link>
		<dc:creator>vincebaskerville</dc:creator>
		<pubDate>Sat, 19 Sep 2009 23:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-43</guid>
		<description>oh ok... more than likely I won&#039;t ever really touch Lua, but I was curious, as I&#039;m not a &#039;game developer&#039; per-se, but I dabble in things I like. But that does remind me of a post by another unity developer who was talking about the pro&#039;s &amp; con&#039;s with JavaScript &amp; C# { &lt;a href=&quot;http://blogs.infiniteunity3d.com/kraken/2009/09/17/javascript-scripting-vs-c-sharping/&quot; rel=&quot;nofollow&quot;&gt;http://blogs.infiniteunity3d.com/kraken/2009/09...&lt;/a&gt; } ... he makes the argument that for larger projects C# is the way to go... &lt;br&gt;where would you place Lua? It seems that it&#039;s great for medium size games, however is it worth it? Because if(when) it grows then would you kick yourself for not using C#?</description>
		<content:encoded><![CDATA[<p>oh ok&#8230; more than likely I won&#39;t ever really touch Lua, but I was curious, as I&#39;m not a &#39;game developer&#39; per-se, but I dabble in things I like. But that does remind me of a post by another unity developer who was talking about the pro&#39;s &#038; con&#39;s with JavaScript &#038; C# { <a href="http://blogs.infiniteunity3d.com/kraken/2009/09/17/javascript-scripting-vs-c-sharping/" rel="nofollow"></a><a href="http://blogs.infiniteunity3d.com/kraken/2009/09.." rel="nofollow">http://blogs.infiniteunity3d.com/kraken/2009/09..</a>. } &#8230; he makes the argument that for larger projects C# is the way to go&#8230; <br />where would you place Lua? It seems that it&#39;s great for medium size games, however is it worth it? Because if(when) it grows then would you kick yourself for not using C#?</p>
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		<title>By: vince baskerville</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-49</link>
		<dc:creator>vince baskerville</dc:creator>
		<pubDate>Sat, 19 Sep 2009 23:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-49</guid>
		<description>Don&#039;t get me wrong, I completely understand your point; but it just happens to be one of those &#039;damn if you do, damn if you don&#039;t&#039; type of things (at-least for me).. Considering everything that comes with the Unity package I&#039;d agree that it&#039;s value makes it worth it, yet not having deep pockets I&#039;d still have to rant about how much it hurts to give that much money away. &lt;br&gt;&lt;br&gt;This is the same for any real professional tool I use. I could run a linux box and use GIMP, but instead I shell out the $$$$$$ for Adobe Photoshop because it&#039;s better and worth it (IMO) and so-forth with other apps.</description>
		<content:encoded><![CDATA[<p>Don&#39;t get me wrong, I completely understand your point; but it just happens to be one of those &#39;damn if you do, damn if you don&#39;t&#39; type of things (at-least for me).. Considering everything that comes with the Unity package I&#39;d agree that it&#39;s value makes it worth it, yet not having deep pockets I&#39;d still have to rant about how much it hurts to give that much money away. </p>
<p>This is the same for any real professional tool I use. I could run a linux box and use GIMP, but instead I shell out the $$$$$$ for Adobe Photoshop because it&#39;s better and worth it (IMO) and so-forth with other apps.</p>
]]></content:encoded>
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		<title>By: vincebaskerville</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-44</link>
		<dc:creator>vincebaskerville</dc:creator>
		<pubDate>Sat, 19 Sep 2009 23:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-44</guid>
		<description>Don&#039;t get me wrong, I completely understand your point; but it just happens to be one of those &#039;damn if you do, damn if you don&#039;t&#039; type of things (at-least for me).. Considering everything that comes with the Unity package I&#039;d agree that it&#039;s value makes it worth it, yet not having deep pockets I&#039;d still have to rant about how much it hurts to give that much money away. &lt;br&gt;&lt;br&gt;This is the same for any real professional tool I use. I could run a linux box and use GIMP, but instead I shell out the $$$$$$ for Adobe Photoshop because it&#039;s better and worth it (IMO) and so-forth with other apps.</description>
		<content:encoded><![CDATA[<p>Don&#39;t get me wrong, I completely understand your point; but it just happens to be one of those &#39;damn if you do, damn if you don&#39;t&#39; type of things (at-least for me).. Considering everything that comes with the Unity package I&#39;d agree that it&#39;s value makes it worth it, yet not having deep pockets I&#39;d still have to rant about how much it hurts to give that much money away. </p>
<p>This is the same for any real professional tool I use. I could run a linux box and use GIMP, but instead I shell out the $$$$$$ for Adobe Photoshop because it&#39;s better and worth it (IMO) and so-forth with other apps.</p>
]]></content:encoded>
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		<title>By: Aras PranckeviÄius</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-54</link>
		<dc:creator>Aras PranckeviÄius</dc:creator>
		<pubDate>Mon, 14 Sep 2009 06:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-54</guid>
		<description>Lua is liked in games because: 1) it&#039;s very small (matters a lot on some platforms), 2) for a virtual machine language, it&#039;s very fast (and there&#039;s LuaJIT for compiling to native code), 3) it&#039;s very easy to integrate &amp; extend. In other words, a small, lean &amp; mean language.&lt;br&gt;&lt;br&gt;Of course you don&#039;t get full .NET stack like with Mono, but on the other hand Mono is much harder to integrate and much larger.</description>
		<content:encoded><![CDATA[<p>Lua is liked in games because: 1) it&#39;s very small (matters a lot on some platforms), 2) for a virtual machine language, it&#39;s very fast (and there&#39;s LuaJIT for compiling to native code), 3) it&#39;s very easy to integrate &#038; extend. In other words, a small, lean &#038; mean language.</p>
<p>Of course you don&#39;t get full .NET stack like with Mono, but on the other hand Mono is much harder to integrate and much larger.</p>
]]></content:encoded>
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		<title>By: Aras Pranckevičius</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-42</link>
		<dc:creator>Aras Pranckevičius</dc:creator>
		<pubDate>Mon, 14 Sep 2009 06:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-42</guid>
		<description>Lua is liked in games because: 1) it&#039;s very small (matters a lot on some platforms), 2) for a virtual machine language, it&#039;s very fast (and there&#039;s LuaJIT for compiling to native code), 3) it&#039;s very easy to integrate &amp; extend. In other words, a small, lean &amp; mean language.&lt;br&gt;&lt;br&gt;Of course you don&#039;t get full .NET stack like with Mono, but on the other hand Mono is much harder to integrate and much larger.</description>
		<content:encoded><![CDATA[<p>Lua is liked in games because: 1) it&#39;s very small (matters a lot on some platforms), 2) for a virtual machine language, it&#39;s very fast (and there&#39;s LuaJIT for compiling to native code), 3) it&#39;s very easy to integrate &#038; extend. In other words, a small, lean &#038; mean language.</p>
<p>Of course you don&#39;t get full .NET stack like with Mono, but on the other hand Mono is much harder to integrate and much larger.</p>
]]></content:encoded>
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		<title>By: Dominique</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-48</link>
		<dc:creator>Dominique</dc:creator>
		<pubDate>Sun, 13 Sep 2009 17:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-48</guid>
		<description>I would not say that Unity&#039;s price is a &quot;con&quot;. There are not many solid &quot;low-cost&quot; but profeessional 3D-authoring tools available - as it takes time and plenty use-cases for a platform to mature. The first generation could probably be the following tools: Virtools, Quest3D, Director. If you look at their prices you might understand what I mean.&lt;br&gt;Torque3D is pretty new, Shiva3D is a bit older but still quite new though it seems to progress in a solid way.&lt;br&gt;&lt;br&gt;Unity has become a good platform, still tons of stuff to improve but for the price it&#039;s a good platform. Even more&lt;br&gt;if you consider the improvements of the free upgrades (2.1, 2.5, 2.6)!&lt;br&gt;&lt;br&gt;I&#039;ve been looking over many years for a &#039;real&#039; alternative to Virtools. Unity is not perfect (a mix of both tools would be though), but it&#039;s the first &quot;real&quot; alternative I can suggest! &lt;br&gt;&lt;br&gt;Shiva3D is doing a good progress and I am looking forward to what they come up with in the next years.</description>
		<content:encoded><![CDATA[<p>I would not say that Unity&#39;s price is a &#8220;con&#8221;. There are not many solid &#8220;low-cost&#8221; but profeessional 3D-authoring tools available &#8211; as it takes time and plenty use-cases for a platform to mature. The first generation could probably be the following tools: Virtools, Quest3D, Director. If you look at their prices you might understand what I mean.<br />Torque3D is pretty new, Shiva3D is a bit older but still quite new though it seems to progress in a solid way.</p>
<p>Unity has become a good platform, still tons of stuff to improve but for the price it&#39;s a good platform. Even more<br />if you consider the improvements of the free upgrades (2.1, 2.5, 2.6)!</p>
<p>I&#39;ve been looking over many years for a &#39;real&#39; alternative to Virtools. Unity is not perfect (a mix of both tools would be though), but it&#39;s the first &#8220;real&#8221; alternative I can suggest! </p>
<p>Shiva3D is doing a good progress and I am looking forward to what they come up with in the next years.</p>
]]></content:encoded>
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	<item>
		<title>By: Dominique</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-41</link>
		<dc:creator>Dominique</dc:creator>
		<pubDate>Sun, 13 Sep 2009 17:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-41</guid>
		<description>I would not say that Unity&#039;s price is a &quot;con&quot;. There are not many solid &quot;low-cost&quot; but profeessional 3D-authoring tools available - as it takes time and plenty use-cases for a platform to mature. The first generation could probably be the following tools: Virtools, Quest3D, Director. If you look at their prices you might understand what I mean.&lt;br&gt;Torque3D is pretty new, Shiva3D is a bit older but still quite new though it seems to progress in a solid way.&lt;br&gt;&lt;br&gt;Unity has become a good platform, still tons of stuff to improve but for the price it&#039;s a good platform. Even more&lt;br&gt;if you consider the improvements of the free upgrades (2.1, 2.5, 2.6)!&lt;br&gt;&lt;br&gt;I&#039;ve been looking over many years for a &#039;real&#039; alternative to Virtools. Unity is not perfect (a mix of both tools would be though), but it&#039;s the first &quot;real&quot; alternative I can suggest! &lt;br&gt;&lt;br&gt;Shiva3D is doing a good progress and I am looking forward to what they come up with in the next years.</description>
		<content:encoded><![CDATA[<p>I would not say that Unity&#39;s price is a &#8220;con&#8221;. There are not many solid &#8220;low-cost&#8221; but profeessional 3D-authoring tools available &#8211; as it takes time and plenty use-cases for a platform to mature. The first generation could probably be the following tools: Virtools, Quest3D, Director. If you look at their prices you might understand what I mean.<br />Torque3D is pretty new, Shiva3D is a bit older but still quite new though it seems to progress in a solid way.</p>
<p>Unity has become a good platform, still tons of stuff to improve but for the price it&#39;s a good platform. Even more<br />if you consider the improvements of the free upgrades (2.1, 2.5, 2.6)!</p>
<p>I&#39;ve been looking over many years for a &#39;real&#39; alternative to Virtools. Unity is not perfect (a mix of both tools would be though), but it&#39;s the first &#8220;real&#8221; alternative I can suggest! </p>
<p>Shiva3D is doing a good progress and I am looking forward to what they come up with in the next years.</p>
]]></content:encoded>
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	<item>
		<title>By: vince baskerville</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-51</link>
		<dc:creator>vince baskerville</dc:creator>
		<pubDate>Fri, 11 Sep 2009 13:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-51</guid>
		<description>No, I agree. I wasn&#039;t trying to imply that Unity couldn&#039;t do 2D games; heck, I plugged my own game a few times within this post { &lt;a href=&quot;http://feedmeh.cbmumedia.com/&quot; rel=&quot;nofollow&quot;&gt;http://feedmeh.cbmumedia.com/&lt;/a&gt; } and I created that as a &#039;2D&#039; game as well. What I meant though was that it&#039;s not really meant for 2D, you have to restrict cameras, movements and other things to portray the 2D look. Whereas with the Torque 2D engine, it&#039;s build specifically for 2D. &lt;br&gt;&lt;br&gt;With that said, your game looks really solid. Congrats, it looks great!</description>
		<content:encoded><![CDATA[<p>No, I agree. I wasn&#39;t trying to imply that Unity couldn&#39;t do 2D games; heck, I plugged my own game a few times within this post { <a href="http://feedmeh.cbmumedia.com/" rel="nofollow">http://feedmeh.cbmumedia.com/</a> } and I created that as a &#39;2D&#39; game as well. What I meant though was that it&#39;s not really meant for 2D, you have to restrict cameras, movements and other things to portray the 2D look. Whereas with the Torque 2D engine, it&#39;s build specifically for 2D. </p>
<p>With that said, your game looks really solid. Congrats, it looks great!</p>
]]></content:encoded>
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	<item>
		<title>By: vincebaskerville</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-40</link>
		<dc:creator>vincebaskerville</dc:creator>
		<pubDate>Fri, 11 Sep 2009 13:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-40</guid>
		<description>No, I agree. I wasn&#039;t trying to imply that Unity couldn&#039;t do 2D games; heck, I plugged my own game a few times within this post { &lt;a href=&quot;http://feedmeh.cbmumedia.com/&quot; rel=&quot;nofollow&quot;&gt;http://feedmeh.cbmumedia.com/&lt;/a&gt; } and I created that as a &#039;2D&#039; game as well. What I meant though was that it&#039;s not really meant for 2D, you have to restrict cameras, movements and other things to portray the 2D look. Whereas with the Torque 2D engine, it&#039;s build specifically for 2D. &lt;br&gt;&lt;br&gt;With that said, your game looks really solid. Congrats, it looks great!</description>
		<content:encoded><![CDATA[<p>No, I agree. I wasn&#39;t trying to imply that Unity couldn&#39;t do 2D games; heck, I plugged my own game a few times within this post { <a href="http://feedmeh.cbmumedia.com/" rel="nofollow">http://feedmeh.cbmumedia.com/</a> } and I created that as a &#39;2D&#39; game as well. What I meant though was that it&#39;s not really meant for 2D, you have to restrict cameras, movements and other things to portray the 2D look. Whereas with the Torque 2D engine, it&#39;s build specifically for 2D. </p>
<p>With that said, your game looks really solid. Congrats, it looks great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vincebaskerville</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-36</link>
		<dc:creator>vincebaskerville</dc:creator>
		<pubDate>Fri, 11 Sep 2009 13:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-36</guid>
		<description>No, I agree. I wasn&#039;t trying to imply that Unity couldn&#039;t do 2D games; heck, I plugged my own game a few times within this post { &lt;a href=&quot;http://feedmeh.cbmumedia.com/&quot; rel=&quot;nofollow&quot;&gt;http://feedmeh.cbmumedia.com/&lt;/a&gt; } and I created that as a &#039;2D&#039; game as well. What I meant though was that it&#039;s not really meant for 2D, you have to restrict cameras, movements and other things to portray the 2D look. Whereas with the Torque 2D engine, it&#039;s build specifically for 2D. &lt;br&gt;&lt;br&gt;With that said, your game looks really solid. Congrats, it looks great!</description>
		<content:encoded><![CDATA[<p>No, I agree. I wasn&#39;t trying to imply that Unity couldn&#39;t do 2D games; heck, I plugged my own game a few times within this post { <a href="http://feedmeh.cbmumedia.com/" rel="nofollow">http://feedmeh.cbmumedia.com/</a> } and I created that as a &#39;2D&#39; game as well. What I meant though was that it&#39;s not really meant for 2D, you have to restrict cameras, movements and other things to portray the 2D look. Whereas with the Torque 2D engine, it&#39;s build specifically for 2D. </p>
<p>With that said, your game looks really solid. Congrats, it looks great!</p>
]]></content:encoded>
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	<item>
		<title>By: krys64</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-50</link>
		<dc:creator>krys64</dc:creator>
		<pubDate>Fri, 11 Sep 2009 12:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-50</guid>
		<description>You can make 2D games with Unity 3D. The trick is to use the orthographic camera like on my future game : &lt;a href=&quot;http://www.spotnik-tv.com/ximista/&quot; rel=&quot;nofollow&quot;&gt;http://www.spotnik-tv.com/ximista/&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You can make 2D games with Unity 3D. The trick is to use the orthographic camera like on my future game : <a href="http://www.spotnik-tv.com/ximista/" rel="nofollow">http://www.spotnik-tv.com/ximista/</a></p>
]]></content:encoded>
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	<item>
		<title>By: krys64</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-39</link>
		<dc:creator>krys64</dc:creator>
		<pubDate>Fri, 11 Sep 2009 12:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-39</guid>
		<description>You can make 2D games with Unity 3D. The trick is to use the orthographic camera like on my future game : &lt;a href=&quot;http://www.spotnik-tv.com/ximista/&quot; rel=&quot;nofollow&quot;&gt;http://www.spotnik-tv.com/ximista/&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You can make 2D games with Unity 3D. The trick is to use the orthographic camera like on my future game : <a href="http://www.spotnik-tv.com/ximista/" rel="nofollow">http://www.spotnik-tv.com/ximista/</a></p>
]]></content:encoded>
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	<item>
		<title>By: krys64</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-35</link>
		<dc:creator>krys64</dc:creator>
		<pubDate>Fri, 11 Sep 2009 12:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-35</guid>
		<description>You can make 2D games with Unity 3D. The trick is to use the orthographic camera like on my future game : &lt;a href=&quot;http://www.spotnik-tv.com/ximista/&quot; rel=&quot;nofollow&quot;&gt;http://www.spotnik-tv.com/ximista/&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You can make 2D games with Unity 3D. The trick is to use the orthographic camera like on my future game : <a href="http://www.spotnik-tv.com/ximista/" rel="nofollow">http://www.spotnik-tv.com/ximista/</a></p>
]]></content:encoded>
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	<item>
		<title>By: vince baskerville</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-53</link>
		<dc:creator>vince baskerville</dc:creator>
		<pubDate>Wed, 09 Sep 2009 14:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-53</guid>
		<description>haha... nothing wrong with more added bias, esp. toward Unity. Its an awesome product, you guys are doing an awesome job!&lt;br&gt;&lt;br&gt;As for the Lua language, I&#039;ve heard of it being used for another framework but I guess not being solely in the game industry I&#039;m not too familiar with it. Would you say you strictly use it only for that industry, or you apply it toward other things as well?</description>
		<content:encoded><![CDATA[<p>haha&#8230; nothing wrong with more added bias, esp. toward Unity. Its an awesome product, you guys are doing an awesome job!</p>
<p>As for the Lua language, I&#39;ve heard of it being used for another framework but I guess not being solely in the game industry I&#39;m not too familiar with it. Would you say you strictly use it only for that industry, or you apply it toward other things as well?</p>
]]></content:encoded>
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	<item>
		<title>By: vincebaskerville</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-38</link>
		<dc:creator>vincebaskerville</dc:creator>
		<pubDate>Wed, 09 Sep 2009 14:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-38</guid>
		<description>haha... nothing wrong with more added bias, esp. toward Unity. Its an awesome product, you guys are doing an awesome job!&lt;br&gt;&lt;br&gt;As for the Lua language, I&#039;ve heard of it being used for another framework but I guess not being solely in the game industry I&#039;m not too familiar with it. Would you say you strictly use it only for that industry, or you apply it toward other things as well?</description>
		<content:encoded><![CDATA[<p>haha&#8230; nothing wrong with more added bias, esp. toward Unity. Its an awesome product, you guys are doing an awesome job!</p>
<p>As for the Lua language, I&#39;ve heard of it being used for another framework but I guess not being solely in the game industry I&#39;m not too familiar with it. Would you say you strictly use it only for that industry, or you apply it toward other things as well?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: vincebaskerville</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-34</link>
		<dc:creator>vincebaskerville</dc:creator>
		<pubDate>Wed, 09 Sep 2009 14:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-34</guid>
		<description>haha... nothing wrong with more added bias, esp. toward Unity. Its an awesome product, you guys are doing an awesome job!&lt;br&gt;&lt;br&gt;As for the Lua language, I&#039;ve heard of it being used for another framework but I guess not being solely in the game industry I&#039;m not too familiar with it. Would you say you strictly use it only for that industry, or you apply it toward other things as well?</description>
		<content:encoded><![CDATA[<p>haha&#8230; nothing wrong with more added bias, esp. toward Unity. Its an awesome product, you guys are doing an awesome job!</p>
<p>As for the Lua language, I&#39;ve heard of it being used for another framework but I guess not being solely in the game industry I&#39;m not too familiar with it. Would you say you strictly use it only for that industry, or you apply it toward other things as well?</p>
]]></content:encoded>
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	<item>
		<title>By: Aras PranckeviÄius</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-52</link>
		<dc:creator>Aras PranckeviÄius</dc:creator>
		<pubDate>Tue, 08 Sep 2009 13:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-52</guid>
		<description>If you want some bias added, I&#039;m on Unity development team and I&#039;d also say Unity is the best of those three! :P&lt;br&gt;&lt;br&gt;I like Lua BTW. It&#039;s actually used quite a lot as a scripting language in the games industry.</description>
		<content:encoded><![CDATA[<p>If you want some bias added, I&#39;m on Unity development team and I&#39;d also say Unity is the best of those three! <img src='http://whoisvince.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I like Lua BTW. It&#39;s actually used quite a lot as a scripting language in the games industry.</p>
]]></content:encoded>
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	<item>
		<title>By: Aras PranckeviÄius</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-37</link>
		<dc:creator>Aras PranckeviÄius</dc:creator>
		<pubDate>Tue, 08 Sep 2009 13:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-37</guid>
		<description>If you want some bias added, I&#039;m on Unity development team and I&#039;d also say Unity is the best of those three! :P&lt;br&gt;&lt;br&gt;I like Lua BTW. It&#039;s actually used quite a lot as a scripting language in the games industry.</description>
		<content:encoded><![CDATA[<p>If you want some bias added, I&#39;m on Unity development team and I&#39;d also say Unity is the best of those three! <img src='http://whoisvince.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I like Lua BTW. It&#39;s actually used quite a lot as a scripting language in the games industry.</p>
]]></content:encoded>
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	<item>
		<title>By: nearaz</title>
		<link>http://whoisvince.com/2009/09/unity-3d-killers/comment-page-1/#comment-33</link>
		<dc:creator>nearaz</dc:creator>
		<pubDate>Tue, 08 Sep 2009 13:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://whoisvince.com/?p=642#comment-33</guid>
		<description>If you want some bias added, I&#039;m on Unity development team and I&#039;d also say Unity is the best of those three! :P&lt;br&gt;&lt;br&gt;I like Lua BTW. It&#039;s actually used quite a lot as a scripting language in the games industry.</description>
		<content:encoded><![CDATA[<p>If you want some bias added, I&#39;m on Unity development team and I&#39;d also say Unity is the best of those three! <img src='http://whoisvince.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>I like Lua BTW. It&#39;s actually used quite a lot as a scripting language in the games industry.</p>
]]></content:encoded>
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